NEW Feature Tutorial: Wall-to-Wall Constraints
GAMECHANGER ALERT: Wall-to-wall constraints have arrived in Dot3D 6.1+. Please click here for a new tutorial showcasing this capability for automatic, targetless accuracy improvement in scenes with flat/parallel walls. This functionality is now available before optimization, allowing users to:
Reference known measurements between parallel walls (without targets).
Easily flag pairs of walls as being parallel/antiparallel to each other.
Easily flag two areas of the same wall to ensure a continuous flat surface.
This feature is designed primarily for interiors but can be applied to any scene with large surfaces you trust as being parallel/antiparallel to each other. Head on over to Targeting & Constraints to give this exciting new feature a try today.